//	@file Version: 1.0
//	@file Author: Mindsaver
disableSerialization;
_textA = "Nobody";
_textB = "Nobody";
_textC = "Nobody";
_color_blue = [0,0,1,0.65];
_color_white = [1, 1, 1, 0.65];
_color_red = [1,0,0,0.65];
_ui = uiNamespace getVariable "HUD";

While {true} do { 



if (city1_status == 1) then { _textB = "Blufor";(_ui displayCtrl 1801) ctrlSetBackgroundColor  _color_blue;};
if (city1_status == 2) then { _textB = "OpFor";(_ui displayCtrl 1801) ctrlSetBackgroundColor _color_red;};
if (city1_status == 0) then { _textB = "Nobody";(_ui displayCtrl 1801) ctrlSetBackgroundColor  _color_white;};

if (city2_status == 1) then { _textA = "Blufor";(_ui displayCtrl 1800) ctrlSetBackgroundColor _color_blue;};
if (city2_status == 2) then { _textA = "OpFor";(_ui displayCtrl 1800) ctrlSetBackgroundColor _color_red;};
if (city2_status == 0) then { _textA = "Nobody";(_ui displayCtrl 1800) ctrlSetBackgroundColor _color_white;};
if (city3_status == 1) then { _textC = "Blufor";(_ui displayCtrl 1802) ctrlSetBackgroundColor  _color_blue;};
if (city3_status == 2) then { _textC = "OpFor";	(_ui displayCtrl 1802) ctrlSetBackgroundColor _color_red;};
if (city3_status == 0) then { _textC = "Nobody";(_ui displayCtrl 1802) ctrlSetBackgroundColor _color_white;};

(_ui displayCtrl 1803) ctrlSetText format ["%1/%2", wwin,win];
(_ui displayCtrl 1804) ctrlSetText format ["%1/%2", ewin,win];

sleep 5;
 };